During the character creation process, you'll choose a background. A character's background represents their upbringing, origin, culture, and profession. Your choice of background grants you skill boosts to trade and culture skills.
Instead of choosing one of the backgrounds provided, you can work with your GM to create a unique background using the following steps:
Gain 7 skill boosts across any number of trade skills. None of these skills cannot be given more than 3 skill boosts in this way.
Gain 14 skill boosts across any number of culture skills.
Trade Skills:
3 boosts to an artisan-related trade skill
2 boosts to Commerce
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to an artisan guild
5 free culture skill boosts
Trade Skills:
3 boosts to Agriculture
2 boosts to Stabling, Cooking, or Sewing
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
4 boosts to your home region/city
6 free culture skill boosts
Trade Skills:
3 boosts to Commerce
2 boosts to Accounting
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a guild faction/mercantile house
5 free culture skill boosts
Trade Skills:
3 boosts to Nobility
2 boosts to a hobby or performance
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to your noble house
5 free culture skill boosts
Trade Skills:
3 boosts to an instrument, dance, or other performance
2 boosts to another performance
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a local art society or noble house
5 free culture skill boosts
Trade Skills:
3 boosts to Sailing
2 boosts to Navigation, Cooking, or Carpentry
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your naval faction
2 boosts to your home region/city
5 free culture skill boosts
Trade Skills:
3 boosts to Housekeeping
2 boosts to Cooking, Stabling, or Sewing
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a noble house
5 free culture skill boosts
Trade Skills:
3 boosts to Warfare
2 boosts to Gambling, Cooking, or Stabling
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to your military division
5 free culture skill boosts
Trade Skills:
3 boosts to Streetwise
2 boosts to Locksmithing, Pickpocketing, or Forgery
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a thieves guild or local underworld
5 free culture skill boosts
Each of the previous skill categories has five predefined skills associated with them. By contrast, culture and trade skills do not have defined lists of skills. Culture skills represent a character's connection and familiarity with various languages, regions, and factions. Trade skills are sciences, professions, or arts that a character might have become proficient with. Whenever you gain a skill boost to a new culture or trade skill, write that skill on your character sheet. Skills that don't appear on your character sheet are untrained (d4) by default.
Some character features will grant skill boosts to specific culture and trade skills, while others will provide skill boosts with fewer restrictions. For example, most backgrounds provide a set number of skill boosts to various types of culture and trade skills, but then gain "5 free culture skill boosts." These can be applied across any culture skills the character wishes. For example, you could decide to allocate 4 of those skill boosts into another language skill in order to gain full fluency in that language. You might then spend the remaining culture skill boost to increase a faction skill, thus deepening your ties with that organization.
Take a look at the section below for examples of trade skills, but remember that you can always come up with your own, subject to GM approval. Culture skill examples are also provided, and you can find more about them on the Senteia page. Substitute appropriate skills for languages, societies, and factions if you're playing in a different world than the SOJOURNER default setting.
A-C: Agriculture, Alchemy, Architecture, Astronomy, Brewing, Botany, Calligraphy, Cartography, Commerce, Cooking
D-H: Dancing, Engineering, Fishing, Forgery, Gambling, Glassblowing, Heraldry, Housekeeping, Hunting
I-P: Law, Leatherworking, Locksmithing, Mathematics, Medicine, Mining, Navigation, Nobility, Oration, Percussion, Pickpocketing, Piloting, Pottery
Q-Z: Sailing, Scribing, Singing, Smithing, Stabling, Streetwise, Strings, Tailoring, Theater, Tracking, Warfare, Weaving, Woodwinds, Zoology
Languages: Altoran, Ancient Vetharic, Éánian, Nithian, Mesh, Stormtongue (Common)
Cities: Ashabelannar, Blackwine, Evonhill, Gaddon, Ravatoren, Shuko, Tashalim
Nations: Éána, Prydwallia, Tashal
Factions: The Iron Tower, The Skarzani Consortium, The Visionarium
Religions: Ashabels, Church of Hathala, Disciples of Annihilation, The Eleventh Church, Hearth and Home, Oonism, The Seed, The Stormwind Faith, The Temple of Teeth, Tenders of the Forge, Zatikhism
You may use the following background samples directly for your character, or simply use them as inspiration.
Nevraen is a jeweler from the grand city of Rel in the kingdom of Altora. They were respected by their peers, paid their guild dues on time, and enjoyed their work. Tragedy struck when a local baroness died after requisitioning from Nevraen an emerald setting in her silver ring of office. The investigators declared the gemstone to be infused with a curse, and Nevraen was wrongfully imprisoned for three years. Upon their release, they found themselves friendless and alone, banished from the jeweler's guild, and with no other recourse but to find another line of work, or find a way to clear their name.
Choose the Artisan background with the following skill boosts:
3 boosts to Jewelry (trade)
2 boosts to Commerce (trade)
2 boosts to Theater (trade)
4 boosts to Altoran (culture; language)
3 boosts to Stormtongue (culture; language)
1 boost to Éánian (culture; language)
3 boosts to Altora (culture; region)
3 boosts to The Guild of Adornment (culture; faction)
Lezzie earned her title of "Crimson" in the service of a pirate vessel called the Bloodwake when she singlehandedly slew the ship's navigator, who was revealed to be planning a mutiny. She was awarded the mutineer's position, and learned to chart a course and stick to it. However, she evidently missed a few conspirators, because a few months later the ship was lured into a trap. Crimson Lezzie managed to escape the ensuing slaughter by stealing away on a skiff upriver, and decided to lay low for a bit while she plans her next move.
Choose the Sailor background with the following skill boosts:
3 boosts to Sailing (trade)
2 boosts to Navigation (trade)
2 boosts to Gambling (trade)
4 boosts to Stormtongue (culture; language)
2 boosts to Altoran (culture; language)
2 boosts to Mesh (culture; language)
3 boosts to Sayzentia (culture; region)
3 boosts to The Heartbreaker Fleet (culture; faction)
Hartford was recruited from an early age to fight for Nithia, his home country. Miraculously, he survived the first several years of border skirmishes and uprisings. He was singled out by military leadership for his courage and excellent battle instincts, and promoted to officer. He remained in that role for nearly two decades, but his responsibilities were slowly eroded away until he was little more than a parade piece. When he was finally discharged with honor, he decided he needed one last campaign out in the field. So he set out to find a battle worthy of his skills.
Choose the Soldier background with the following skill boosts:
3 boosts to Warfare (trade)
2 boosts to Stabling (trade)
2 boosts to Poetry (trade)
4 boosts to Nithian (culture; language)
3 boosts to Stormtongue (culture; language)
3 boosts to Nithia (culture; region)
4 boosts to The Nithian Army (culture; faction)