During the character creation process, you'll choose a background. A character's background represents their upbringing, origin, culture, and profession. Your choice of background grants you skill boosts to trade and culture skills. Sometimes, your background grants boosts to a specific skill. Other times, you'll have to select your own skills to boost. Whenever you gain "free" skill boosts, you may split up the skill boosts across any number of skills of the specified type.
Culture skills are languages, regions such as nations, provinces, or large cities, or factions or other organizations. These are skills one would usually gain simply by living in an area for an extended time, or by associating with a certain group of people. These skills will always be dependant on the world in which the game is set, and always refer to a piece of specific lore within that world.
Trade skills are sciences, professions, or arts. A character would acquire one of these skills either as a hobby, area of interest, or as part of a career. Examples include Alchemy, Hunting, Medicine, Pickpocketing, Sailing, and Woodwinds.
Select one of the backgrounds provided in this section, or work with your GM to come up with your own based on the critera below. You gain the name of the background as a trait, and you gain all of the skill boosts provided by the background. Unlike skill boosts you gain from your class, you can boost a culture or trade skill up to master (d12) if allowed by the chosen background.
To create your own background, give it a name and use the following guidelines:
Gain 7 skill boosts across any number of trade skills. None of these skills can be given more than 3 skill boosts in this way.
Gain 14 skill boosts across any number of culture skills, with at least 2 boosts given to a home region or city, and at least 2 language boosts.
An artisan's career is marked by the production or maintenance of a particular craft such as shipbuilding, gemcutting, or bookbinding.
Trade Skills:
3 boosts to an artisan-related trade skill
2 boosts to Commerce
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to an artisan guild
5 free culture skill boosts
It may be humble, but the life of a farmer required strength and fortitude, and a keen understanding of the natural world.
Trade Skills:
3 boosts to Agriculture
2 boosts to Stabling, Cooking, or Sewing
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
4 boosts to your home region/city
6 free culture skill boosts
Successful merchants understand supply and demand, and identify niches where they can deliver high-demand goods.
Trade Skills:
3 boosts to Commerce
2 boosts to Accounting
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a guild faction/mercantile house
5 free culture skill boosts
Although unfairly privileged in most cases, nobles must strive to maintain their social standing to navigate complex political waters.
Trade Skills:
3 boosts to Nobility
2 boosts to a hobby or performance
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to your noble house
5 free culture skill boosts
Gaining notoriety is a performer's primary obstacle to success. Some make it, some don't, but the skills needed are often useful.
Trade Skills:
3 boosts to an instrument, dance, or other performance
2 boosts to another performance
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a local art society or noble house
5 free culture skill boosts
Sailors visit many places, and often have a hard time putting down roots. Each crewmate on a ship tends to acquire different necessary skills.
Trade Skills:
3 boosts to Sailing
2 boosts to Navigation, Cooking, or Carpentry
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your naval faction
2 boosts to your home region/city
5 free culture skill boosts
Servants often learn to keep a low profile, and occupy their free time with gossip. Some servants are able to pick up a trade of their own.
Trade Skills:
3 boosts to Housekeeping
2 boosts to Cooking, Stabling, or Sewing
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a noble house
5 free culture skill boosts
War is not for the faint of heart, though some soldiers never see the battlefield, instead developing other skills.
Trade Skills:
3 boosts to Warfare
2 boosts to Gambling, Cooking, or Stabling
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to your military division
5 free culture skill boosts
Some thieves steal to survive, while others turn it into a high-risk, high-reward profession. Some operate under a personal moral or ethical code.
Trade Skills:
3 boosts to Streetwise
2 boosts to Locksmithing, Pickpocketing, or Forgery
2 boosts to another trade skill
Culture Skills:
4 boosts to your native language
3 boosts to your home region/city
2 boosts to a thieves guild or local underworld
5 free culture skill boosts
Each of the previous skill categories has five predefined skills associated with them. By contrast, culture and trade skills do not have defined lists of skills. Culture skills represent a character's connection and familiarity with various languages, regions, and factions. Trade skills are sciences, professions, or arts that a character might have become proficient with. Whenever you gain a skill boost to a new culture or trade skill, write that skill on your character sheet. Skills that don't appear on your character sheet are untrained (d4) by default.
Some character features will grant skill boosts to specific culture and trade skills, while others will provide skill boosts with fewer restrictions. For example, most backgrounds provide a set number of skill boosts to various types of culture and trade skills, but then gain "5 free culture skill boosts." These can be applied across any culture skills the character wishes. For example, you could decide to allocate 4 of those skill boosts into another language skill in order to gain full fluency in that language. You might then spend the remaining culture skill boost to increase a faction skill, thus deepening your ties with that organization.
Take a look at the section below for examples of trade skills, but remember that you can always come up with your own, subject to GM approval. Culture skill examples are also provided, and you can find more about them on the Senteia page. Substitute appropriate skills for languages, societies, and factions if you're playing in a different world than the SOJOURNER default setting.
A-C: Agriculture, Alchemy, Architecture, Astronomy, Brewing, Botany, Calligraphy, Cartography, Commerce, Cooking
D-H: Dancing, Engineering, Fishing, Forgery, Gambling, Glassblowing, Heraldry, Housekeeping, Hunting
I-P: Law, Leatherworking, Locksmithing, Mathematics, Medicine, Mining, Navigation, Nobility, Oration, Percussion, Pickpocketing, Piloting, Pottery
Q-Z: Sailing, Scribing, Singing, Smithing, Stabling, Streetwise, Strings, Tailoring, Theater, Tracking, Warfare, Weaving, Woodwinds, Zoology
Languages: Altoran, Ancient Vetharic, Éánian, Nithian, Mesh, Stormtongue (Common)
Cities: Ashabelannar, Blackwine, Evonhill, Gaddon, Ravatoren, Shuko, Tashalim
Nations: Éána, Prydwallia, Tashal
Factions: The Iron Tower, The Skarzani Consortium, The Visionarium
Religions: Ashabels, Church of Hathala, Disciples of Annihilation, The Eleventh Church, Hearth and Home, Oonism, The Seed, The Stormwind Faith, The Temple of Teeth, Tenders of the Forge, Zatikhism
You may use the following background samples directly for your character, or simply use them as inspiration.
Nevraen is a jeweler from the grand city of Rel in the kingdom of Altora. They were respected by their peers, paid their guild dues on time, and enjoyed their work. Tragedy struck when a local baroness died after requisitioning from Nevraen an emerald setting in her silver ring of office. The investigators declared the gemstone to be infused with a curse, and Nevraen was wrongfully imprisoned for three years. Upon their release, they found themselves friendless and alone, banished from the jeweler's guild, and with no other recourse but to find another line of work, or find a way to clear their name.
Choose the Artisan background with the following skill boosts:
3 boosts to Jewelry (trade)
2 boosts to Commerce (trade)
2 boosts to Theater (trade)
4 boosts to Altoran (culture; language)
3 boosts to Stormtongue (culture; language)
1 boost to Éánian (culture; language)
3 boosts to Altora (culture; region)
3 boosts to The Guild of Adornment (culture; faction)
Lezzie earned her title of "Crimson" in the service of a pirate vessel called the Bloodwake when she singlehandedly slew the ship's navigator, who was revealed to be planning a mutiny. She was awarded the mutineer's position, and learned to chart a course and stick to it. However, she evidently missed a few conspirators, because a few months later the ship was lured into a trap. Crimson Lezzie managed to escape the ensuing slaughter by stealing away on a skiff upriver, and decided to lay low for a bit while she plans her next move.
Choose the Sailor background with the following skill boosts:
3 boosts to Sailing (trade)
2 boosts to Navigation (trade)
2 boosts to Gambling (trade)
4 boosts to Stormtongue (culture; language)
2 boosts to Altoran (culture; language)
2 boosts to Mesh (culture; language)
3 boosts to Sayzentia (culture; region)
3 boosts to The Heartbreaker Fleet (culture; faction)
Hartford was recruited from an early age to fight for Nithia, his home country. Miraculously, he survived the first several years of border skirmishes and uprisings. He was singled out by military leadership for his courage and excellent battle instincts, and promoted to officer. He remained in that role for nearly two decades, but his responsibilities were slowly eroded away until he was little more than a parade piece. When he was finally discharged with honor, he decided he needed one last campaign out in the field. So he set out to find a battle worthy of his skills.
Choose the Soldier background with the following skill boosts:
3 boosts to Warfare (trade)
2 boosts to Stabling (trade)
2 boosts to Poetry (trade)
4 boosts to Nithian (culture; language)
3 boosts to Stormtongue (culture; language)
3 boosts to Nithia (culture; region)
4 boosts to The Nithian Army (culture; faction)